DragonQuest Rules

November 2, 2004


Filed under: Uncategorized — rthorm @ 4:58 pm


I am the moderator for some websites and online discussion groups related to DragonQuest. There is a small but interested core of fans who still play this game. Print copies are becoming rarities because it has been out of print for so long, and attracting new players is more difficult because the rules are not readily available.

There are also a number of these players and fans of the game who would like to develop new rules and additional material for use with this game. However, because of the uncertain legal status of the game (the number of times that ownership of the rights has been transferred now makes it impossible to identify who owns the rights to the game, even if we posessed enough money to get the attention of the corporate rights attorneys who have the responsibility for this sort of thing. For them, unless there is enough money in it, it is simpler (and more economically sensible) to ignore the works than to deal with how the rights to this game have been transferred.)

Games that are still in print can continue to grow and attract new players by putting out new materials. As a community, our activity is essentially stifled because of the uncertain legal standing with regard to revising or rewriting the rules to make them more contemporary and up do date.

Because game rules are something that is more prone to revision over time than a work of fiction, this is a much more severe effect on the community of fans and players of this game than if the item in question were a novel or some other work of fiction.

(This refers to the DragonQuest role-playing game originally published by Simulations Publications, Inc. in 1980. A novel by Anne McCaffrey and a series of videogames share the same name but none are related to each other.)


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